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<title>jussing's CGPortoflio Gallery</title>
<link>http://jussing.cgsociety.org/gallery/</link>
<description>jussing's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Making of "Kaergaarden - Supermarket"</title>
	<link>http://jussing.cgsociety.org/gallery/818206</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/21340/21340_1256165845_small.jpg"><br><br>Another Kaergaarden commercial, this time for the liquid version of the product.<br />
Besides the animated food products, the commercial also features a full 3D replacement of the bottle, as the design changed after shooting.<br />
<br />
The 3D is rendered with Cebas finalRender R2 for 3dsmax, using the on-set chrome sphere HDR photos for full global illumination.]]>
	</description>
	<pubDate>Wed, 21 Oct 2009 17:57:26 +0000</pubDate>
	</item>
	<item>
	<title>Environment: Tokyo Underground Drainage System</title>
	<link>http://jussing.cgsociety.org/gallery/759803</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/21340/21340_1241471266_small.jpg"><br><br>Hey all,<br />
<br />
some of you might remember a few years back, some surreal photos circulated, showing an underground &quot;temple&quot; beneath Tokyo, with massive pillars in a huge room. The chamber is a small part of a gigantic system to leave enormous masses of rain water away from the city of Tokyo.<br />
<br />
Anyway, I thought the location looked so awesome, that I've wanted to recreate it ever since. And now I finally got around to it.<br />
<br />
The project is an exercise in textures and materials, as well as speed. The modelling took a matter of hours, and materials &amp; lighting took about a day. After that has followed about 2 days of tweaking and render tests, and finally a day of compositing. Rendering alone took a full weekend.<br />
<br />
Software used:<br />
<br />
    * Autodesk 3ds Max<br />
    * Adobe After Effects<br />
    * Adobe Photoshop<br />
    * Cebas finalRender<br />
<br />
I hope you enjoy it,<br />
- Jonas]]>
	</description>
	<pubDate>Mon, 04 May 2009 16:07:50 +0000</pubDate>
	</item>
	<item>
	<title>Showreel February 2009</title>
	<link>http://jussing.cgsociety.org/gallery/739159</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/21340/21340_1236475745_small.jpg"><br><br>This is my demoreel from February 2009, containing mostly TV commercial work from Minerva Film.]]>
	</description>
	<pubDate>Sat, 07 Mar 2009 19:29:08 +0000</pubDate>
	</item>
	<item>
	<title>Kaergaarden "Picnic" - TV commercial</title>
	<link>http://jussing.cgsociety.org/gallery/628322</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/21340/21340_1210005490_small.jpg"><br><br><a href="http://forums.cgsociety.org/showthread.php?f=154&amp;t=626035" target="_blank">Go to the CGTalk thread here.</a><br />
<br />
Here's a commercial I recently finished at Minerva Film, for the Danish/Swedish butter-ish (but not butter) Arla product &quot;Kaergaarden&quot;.<br />
<br />
The task was to create a team of bread and buns running through the forest, in a follow-up to a series of older and very popular Kaergaarden commercials, that took place in a kitchen and a bakery.<br />
This story takes place in a park on a hot summer day, but since we shot in February, we used a bluescreen stage where the set dressers built roughly 100m2 of highly authentic park area, including grass, trees, rocks, branches and bushes.<br />
<br />
In post production, I acted as Lead in modelling, rigging and texturing of the bread. I was responsible for matchmoving using Syntheyes, animating the bread in all shots, HDRI lighting using the chrome sphere photos from the set, rendering out in the passes needed by our compositing artist, removing tracking markers with 3D patches whereever possible (the rest were painted out by the compositor), and working out technical issues such as integration with the grass.<br />
<br />
All shots use full global illumination, rendered with Cebas finalRender. ]]>
	</description>
	<pubDate>Mon, 05 May 2008 16:38:15 +0000</pubDate>
	</item>
	<item>
	<title>Danger in the Clouds</title>
	<link>http://jussing.cgsociety.org/gallery/451607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/21340/21340_1168887442_small.jpg"><br><br>Here's a piece of two F-117 soaring through the clouds.<br />
<br />
The idea started with the fascination of volumetric rendering of clouds, and how to do it without plugins. After many months of looking into the skies rather than where I stepped, I came up with a way to fake ray-marching by using directional ambients with attenuation, and with a projected z-depth for distance compensation.<br />
<br />
The purpose of the shot is to make a cool Hollywood shot rather than making something totally real.]]>
	</description>
	<pubDate>Mon, 15 Jan 2007 18:57:27 +0000</pubDate>
	</item>
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